Tag Archives: Universal Windows App

Using an InkToolbar with InkCanvas in your Windows Universal Apps

By | August 16, 2016

Universal Windows Platform introduced a InkCanvas (Easy drawing and inking using new InkCanvas Control for Universal Windows App) control to easy drawing and a new Inking API to manage the inking. Binding an InkToolbar to the InkCanvas control will now enhance the capability of this control all together.  You can now have several options for drawing, erasing and… Read More »

Accessing platform specific code using IOC in MVVM Cross

By | May 11, 2016

Sometimes we need to write code specific to platform which cannot be written in View Model and needs to be accessed by the View Model. For example, you want to display a message using MessageDialog but its not possible to write the code in the View Model. In this case we can create an interface in the View Model… Read More »

Easy Crash Reporting for Your Universal Windows Apps using HockeyApp

By | April 27, 2016

HockeyApp provides the capabilities to streamline our mobile app development, deployment and diagnostic process. In one of my previous post we talked about  Uploading Windows Universal Apps Build to HockeyApp directly from Visual Studio . We have seen how the HockeyApp streamlined the overall app deployment process and we can use it as an internal store for managing… Read More »

Selecting right version while creating your Universal Windows Platform (UWP) App

By | March 14, 2016

Choosing right version for your Apps is an important aspect for the app development and release for your end users. There are different released version of  operating system, you can choose which one to target or support. By setting up these version, you can ensure which Universal Platform your app would run or even what is the minimum… Read More »