How to enable Fastest Rendering for your Holographic Applications?

How to enable Fastest Rendering for your Holographic Applications?

Enable Fastest Rendering for your Holographic Applications is very crucial for Holographic Application. For any holographic application development, we must optimize several settings for the Unity3D application. One such option is enabling fastest rendering mode. In mixed reality apps, users can interact with virtual objects like as though they were real objects in real space. To achieve this, it is important to render holograms so they look stable and realistic by enabling fastest rendering. Furthermore, Unity allows us to set the level of graphical quality to render objects which we must set for our holographic application.

Enable Fastest Rendering for your Holographic Applications

 

Navigate to the Quality Settings inspector from the main menu, Edit –> Project Settings –> Quality

Enable Fastest Rendering for your Holographic Application

from the Default section, select the drop-down triangle option under Windows Store, and change it from Fantastic to Fastest.

Check Out – Holographic App Development Tips  & Tricks

Enable Fastest Rendering for your Holographic Application
Now, we should see “Fastest” option set to be green under the Windows Store. It also enables the fastest rendering options and maximizes the performance of your holographic application.

This is very common and easy steps, but if you are new to holographic / Mixed Reality development you may overlook it.

If you are new to holographic development, you may find this helpful, and for detailed article follow my blog posts

Hope this helps.

 

 

Abhijit Jana

Abhijit runs the Daily .NET Tips. He started this site with a vision to have a single knowledge base of .NET tips and tricks and share post that can quickly help any developers . He is a Former Microsoft ASP.NET MVP, CodeProject MVP, Mentor, Speaker, Author, Technology Evangelist and presently working as a .NET Consultant. He blogs at http://abhijitjana.net , you can follow him @AbhijitJana . He is the author of book Kinect for Windows SDK Programming Guide.

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