Tag Archives: Kinect for Windows SDK



Developing kinect for Windows v2.0 App with Visual Studio 2015 on Windows 10

You can develop app using  Kinect for Windows V2.0 on Windows 10 as similar  to previous version of Operating Systems. I am receiving several questions on building Kinect for Windows SDK application on Windows 10. Tough I personally responded to most the questions,  to benefits for the larger audience here is a quick post to Getting started […]

Running Kinect for Windows applications on Windows 10 – Things you should verify

Running a Kinect v2 device and a Kinect for Windows application on Windows 10 is not difficult nor different than what we have seen in the earlier version of Windows Operating System.  You can run a Kinect for Windows application (either a desktop app, or a store app ) on Windows 10. However, incase you […]

How to Identify the Kinect Sensor Capabilities ?

When you are developing a Kinect application, you must ensure that the Kinect device attached with your application supports all the required capabilities. If the attached device does not support the capabilities that your application need, you can prompt a message to user on the same. Now, how do we identify the capabilities of Kinect […]

Using Wildcard with Grammar Builder – Kinect Speech Recognition

Developing a speech enabled application using Kinect for Windows SDK is really fun. To build an extensive Kinect based speech enabled application along with dynamically loading and unloading grammar, use of wildcard is tremendous important. With the use of wildcard, we can ignore of the speech for whose we really don’t not care about. This work […]

Dynamically Loading/Unloading Grammar – Kinect Speech Recognition Engine

Microsoft Speech API provides the SpeechRecognitionEngine class, which works as a backbone for the speech-enabled application. With the Kinect SDK as well, the SpeechRecognitionEngine class accepts an audio stream from the Kinect sensor and processes it. The Recognition engines, requires set of grammars ( set of commands), that tell the recognizer what to match.  You can […]

Applying RGB color filtering in Kinect color stream Data

Here is another tip on Kinect for Windows SDK Tips series.  The color camera of Kinect device delivers the color stream data with the combination of three basic color components red, green and blue (RGB).  This stream data is nothing but a succession of still image frame that consist of the color pixel.  You can take […]

How to control the frame interval of Kinect color data stream?

Kinect device has a color camera that delivers the color stream data with the combination of three basic color components red, green and blue (RGB).  This stream data is nothing but a succession of still image frame  and the sensor can deliver them with a range of 12 to 31 frame per second (fps) depends […]

How to adjust Kinect sensor automatically based on user positions ?

This is an interesting question. Can we really adjust sensor based on user positions ?  The answer will be YES, We can. But limitation is only either in horizontal or vertical direction.   Kinect device has a tiny motor which is used to change the camera and sensor’s angles, to get the correct position of […]

How to check if Kinect data streams are already enabled ?

You can capture the Kinect sensor image data stream either in format of color or depth data. Both the data streams can be capture in parallel as the data is being captured in two different channel.  Sensor start sending the data only when the stream channels are enabled and sensor is running.   You can check […]

Do we really need to install Kinect for Windows SDK in the production / end user systems ?

In a single word, the answer is “No”.  The SDK, as the name suggest, is a developer toolkit, which requires only for development. “Kinect for Windows Runtime”, can take care of the Kinect application execution in the end user system or production environment when you have an executable Kinect application along with other application dependency.