Tag Archives: Windows Universal App

Getting the list of Wifi hotspots and Connecting with them in your Universal Windows Apps

By | October 3, 2015

WiFiAdapter is a new class available in Windows 10 API which is used to control the WiFi connection with in the Universal Windows App. The user can get the available WiFi Adapter in the device and then using the WiFi Adapter the list of all available WiFi networks can be scanned.  Once the list of WiFi networks available are identified… Read More »

3D Rendering of MapControl in Windows 10 Universal App Development

By | September 20, 2015

Map Controls in Windows 10 Universal Apps are much more easier and makes app developers life simpler. Normally maps are displays either in satellite image or normal map image but we haven’t seen the map in a 3D View. In this post we will learn how to create a map control to display the map normally and then set the map… Read More »

Implementing Adaptive Toast with Actions in Windows 10 Universal Apps

By | September 6, 2015

We are learning some of the improvements in toast and tiles notifications in Windows 10. This post is also one of them which explain how to use toast notification with action buttons. We have seen in our last post Implementing Adaptive Toast in Windows 10 Universal Apps how to create an adaptive toast. In this post we will… Read More »

Easy drawing and inking using new InkCanvas Control for Universal Windows App

By | September 4, 2015

Universal Windows Platform introduced a new  InkCanvas control to easy drawing and a new Inking API to manage the inking. If you are coming from a WPF & XAML development background, you must be familiar with this control. However, till now for a XAML based Windows Store App there was no as such control for direct drawing.  Most of… Read More »

Design time preview for your multi devices apps in Visual Studio 2015

By | September 3, 2015

The Universal Windows Platform project templates for Visual Studio 2015, allows us to create and run app on a  Windows 10 Phone Devices,  Windows 10 Desktop / Tables, on an Xbox or even on an IoT devices. When we develop an app in Visual Studio which is targeted for multiple devices, we can take help of  List of Device Preview menu… Read More »

Building your first end-to-end Cross Platform app – Part 4 – iOS App

By | September 1, 2015

Hello and Welcome again to the fourth part of the series.  Till now we have created Weather.Common (Building your first end-to-end Cross Platform app) and Weather.Windows Building your first end-to-end Cross Platform app – Part 2 – Windows Universal App) .  and a Weather.Android (Building your first end-to-end Cross Platform app – Part 3 – Android App) .… Read More »

Building your first end-to-end Cross Platform app – Part 3 – Android App

By | August 26, 2015

Hello and Welcome again to the third part of the series.  Till now we have created Weather.Common (Building your first end-to-end Cross Platform app) and Weather.Windows Building your first end-to-end Cross Platform app – Part 2 – Windows Universal App) . Now, we will be creating an android app which can run on phone and tablets, so let’s… Read More »

Building your first end-to-end Cross Platform app – Part 2 – Windows Universal App

By | August 25, 2015

Hello and Welcome again to the second part of the series. In the Part 1, Building your first end-to-end Cross Platform app , we have learned the building the Core  Till now we have created Weather.Common, from a blank Visual Studio 2015 solution. Now ,we will be creating windows 10 universal app which can run on phone, tablets… Read More »