Tag Archives: Universal Windows App



Understanding SplitView and its features in Universal Windows App.

SplitView is a new control that has been introduced in the Windows 10 Universal Apps. Where it helps the user to have a better user experience. As the name suggest that the Split View is of splitting the user interface in to two parts and displaying the navigational and other display related information in a […]

Custom trigger with user interaction mode in Universal Windows App

In Windows 10 Universal Windows App, we have few classes which helps the developers to create there own custom triggers.  These custom triggers helps the developers to change the state of the Visual state of the App based on certain conditions like App size changes and change the controls to fit in to the app’s layout and […]

Using PasswordRevealMode for unmasking the Password in Universal Windows Apps

If you are building an Universal Windows Apps, and having a password box that accepts user credentials,  user may often want to unmasked the password to check if correct password was entered or not . We have seen similar feature for most of the password box either in desktop, mobile or web applications. Even previous version of […]

How to get the Battery information in your Universal Windows Apps

If you are building an Universal Windows App, and want to check the status of the system battery, you can do it very easily.  It is also often helpful to notify your user with the battery status before your app perform any battery intensive operation or even showing a notification by asking plug-in charge when battery is […]

Getting the list of Wifi hotspots and Connecting with them in your Universal Windows Apps

WiFiAdapter is a new class available in Windows 10 API which is used to control the WiFi connection with in the Universal Windows App. The user can get the available WiFi Adapter in the device and then using the WiFi Adapter the list of all available WiFi networks can be scanned.  Once the list of WiFi […]

3D Rendering of MapControl in Windows 10 Universal App Development

Map Controls in Windows 10 Universal Apps are much more easier and makes app developers life simpler. Normally maps are displays either in satellite image or normal map image but we haven’t seen the map in a 3D View. In this post we will learn how to create a map control to display the map normally and then […]

Implementing Adaptive Toast with Actions in Windows 10 Universal Apps

We are learning some of the improvements in toast and tiles notifications in Windows 10. This post is also one of them which explain how to use toast notification with action buttons. We have seen in our last post Implementing Adaptive Toast in Windows 10 Universal Apps how to create an adaptive toast. In this […]

Easy drawing and inking using new InkCanvas Control for Universal Windows App

Universal Windows Platform introduced a new  InkCanvas control to easy drawing and a new Inking API to manage the inking. If you are coming from a WPF & XAML development background, you must be familiar with this control. However, till now for a XAML based Windows Store App there was no as such control for direct […]

Design time preview for your multi devices apps in Visual Studio 2015

The Universal Windows Platform project templates for Visual Studio 2015, allows us to create and run app on a  Windows 10 Phone Devices,  Windows 10 Desktop / Tables, on an Xbox or even on an IoT devices. When we develop an app in Visual Studio which is targeted for multiple devices, we can take help of  List of […]

Building your first end-to-end Cross Platform app – Part 4 – iOS App

Hello and Welcome again to the fourth part of the series.  Till now we have created Weather.Common (Building your first end-to-end Cross Platform app) and Weather.Windows Building your first end-to-end Cross Platform app – Part 2 – Windows Universal App) .  and a Weather.Android (Building your first end-to-end Cross Platform app – Part 3 – […]

Building your first end-to-end Cross Platform app – Part 3 – Android App

Hello and Welcome again to the third part of the series.  Till now we have created Weather.Common (Building your first end-to-end Cross Platform app) and Weather.Windows Building your first end-to-end Cross Platform app – Part 2 – Windows Universal App) . Now, we will be creating an android app which can run on phone and […]