Category Archives: Devices

Running Kinect for Windows applications on Windows 10 – Things you should verify

Running a Kinect v2 device and a Kinect for Windows application on Windows 10 is not difficult nor different than what we have seen in the earlier version of Windows Operating System.  You can run a Kinect for Windows application (either a desktop app, or a store app ) on Windows 10. However, incase you found that your… Read More »

How to Identify the Kinect Sensor Capabilities ?

When you are developing a Kinect application, you must ensure that the Kinect device attached with your application supports all the required capabilities. If the attached device does not support the capabilities that your application need, you can prompt a message to user on the same. Now, how do we identify the capabilities of Kinect sensor?  Kinect for… Read More »

Accepting Kinect Speech Commands after a specific level of confidence

In my Kinect for Windows SDK Tips series, over the last few posts I was discussing about speech recognition using Kinect for Windows SDK. You have seen how we can load / unload multiple grammar, how to use wildcard with grammar builder or even getting list of recognized words from Kinect. This post is related with the confidence level… Read More »

Get the list of recognized words from Kinect speech commands

When a speech is recognized by the Speech Recognizer engine, the Speech Recognizer returns the recognized words as collection of the type RecognizedWordUnit class.  This set of words are extremely useful to deal with any sentences. In my previous post, I discussed about recognizing a statement like “draw a read circle” or “draw a green circle”; where we had to… Read More »

Using Wildcard with Grammar Builder – Kinect Speech Recognition

Developing a speech enabled application using Kinect for Windows SDK is really fun. To build an extensive Kinect based speech enabled application along with dynamically loading and unloading grammar, use of wildcard is tremendous important. With the use of wildcard, we can ignore of the speech for whose we really don’t not care about. This work in an exactly… Read More »

Dynamically Loading/Unloading Grammar – Kinect Speech Recognition Engine

Microsoft Speech API provides the SpeechRecognitionEngine class, which works as a backbone for the speech-enabled application. With the Kinect SDK as well, the SpeechRecognitionEngine class accepts an audio stream from the Kinect sensor and processes it. The Recognition engines, requires set of grammars ( set of commands), that tell the recognizer what to match.  You can build the grammars… Read More »

Applying RGB color filtering in Kinect color stream Data

Here is another tip on Kinect for Windows SDK Tips series.  The color camera of Kinect device delivers the color stream data with the combination of three basic color components red, green and blue (RGB).  This stream data is nothing but a succession of still image frame that consist of the color pixel.  You can take control over the… Read More »